SharpDX + – Displaying bitmaps and bitmap brushes

SharpDX + – Displaying bitmaps and bitmap brushes
The adventures into SharpDX continue… this instalment: bitmaps and burshes

Thanks to this wonderful article [here], I did some code monkery and converted it to The original was designed for wpf and used device context, but I changed it to work with the RenderTarget covered in the last article. I also improved on the RenderTarget text – the window resizing was in the wrong place, making images blurry – now sorted and rendering crisp lines and images…

Video of the results (including easy opacity):

I’m in the middle of drafting custom classes around this, but the class below should give you the idea:


Also, the update to the RenderTarget class:
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